During our second lesson we learnt how to make an asteroid for our game we are making in our interactivity lessons. We started with inserting a sphere object.
UV map of the sphere.
The shape was then manipulated by extruding the faces of the sphere. By adding a smoothing to the shape, the shape looked a lot smoother and less sharp, creating a more accurate looking asteroid. I then inserted a 'Blinn' and added an image over the object. The image was a texture found on the internet that I edited using photoshop.
I then found a better texture and edited the colour so it had a tint of red. I found this looked a lot more like a space-rock like colour.
The UV texturing was a very difficult process, however from starting off with a quite messy UV map of my shape, I managed to separate the faces on the UV map.
We did the same process with a cube shape (as shown below) and the UV mapping turned out to be a lot more simplified and easier to move.
UV mapping for the asteroid made from a cube.
Overall i'm happy with the shape and look of my asteroid and I feel I will definitely use it in my game.
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