We learnt how to use a technique called 'Box Modelling', which allows us to experiment with a shape and morph it into something more complex, adding more and more layers. One technique I instantly found helpful was the duplicate key, which meant you only had to do one half of your ship and then duplicate and move it together. This is a very useful key as it allows your work to be symmetrical and it also saves a lot of time.
During the Maya working process, I decided to take several screenshots of the progress of my spaceship. Similar to Unity, I found it difficult to begin with, however Tanguy was very helpful and would talk to me individually and give me pointers and tips to save time and get a more professional, accurate finish to my spaceship.
We began with a basic square.
I began by simply resizing the shape to a more rectangular shape. I then manipulated the shape by scaling and transforming the faces, which would then add another shape onto the current shape, which you can then move around and re-shape to whatever you like. By Extruding the sides I could add wings to my spaceship. I then rotated the arms slightly upwards so they didn't look completely flat.
I then extruded the front and back to give my shape a more robotic, spaceship-like shape.
Once realising I needed to move the arms in the opposite direction, I decided to manipulate the front and back even further by playing with the faces, reshaping them to make them more diagonal and pointy to make my spaceship look more spaceship-like.
I then added wings to the top of my spaceship by inserting a plane and connecting it to the top and duplicating it, however I was told by Tanguy that when it comes to UV mapping the sapceship, it doesnt work on flat plane surfaces.
I decided to add triangular whole shape wings to my spaceship (Look a bit like cat ears!) which is a simple shape so it shouldn't be too difficult to UV Map. Tanguy also helped simplify my shape so that it would be less of a hassle to UV Map as difficult shapes can morph together which means more time is needed to separate them.
I then went onto UV mapping, which was a very long process as a lot of my shapes were closed together and all over the place. After about an hour or so of moving each part, I then exported the UV Map and changed the color to black for the meantime in photoshop.
Edited UV Map.
Rough finished spaceship.
Im quite proud of the work I did today and im happy with the spaceship I produced. I look forward to using my spaceship within Unity and I feel I am learning valuable tools that will help for the future when it comes to creating new projects.
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